I actually painted this some time ago now, but I’ve finally pulled my finger out, taken some photos and put pen to… actually, fingers to keyboard, so here it is…
The expansion came with a single T-47 Airspeeder unit, which required a little assembly, some tokens, cards, including two weapon fits – the Ax-108 “Ground Buzzer” and the Mo/Dk Power Harpoon, more on these shortly.
I’ve yet to use the Airspeeder in battle, but looking at its stats I think it would be good at piercing through the enemies lines, and then creating havoc as it swing around the rear. Its a hardy little unit and won’t need much in the way of support, so it would be good for drawing forces away from your main focus point. Let’s take a look at it in closer detail…
As you can see from the unit card, it is armoured, thus cancelling any hits that aren’t critical and when it does take hits, it’s lucky enough to have a good wound threshold and resilience, so it’ll take a concerted effort to stop it in its tracks.
Arsenal 2 is the thing that makes this unit an effective ‘punching’ unit, being able to charge through the lines and still cover its back. The trait allows the use of both its weapons during its attack. It has its Ap/11 Double laser cannon, which has a fixed front arc, and whatever weapon it has equipped at the rear, which will have a fixed rear arc. Obviously then, the place to be is at its side!
The laser canon also has Impact 3, which changes three rolled hits to criticals. So, rolling six dice, three red and three black, has the potential of doing some hefty damage.
Cover 1, Immune: Blast, Melee, and having a defensive surge, all add to this units capability to look after itself, and the speeder 2 means it can ignore terrain of height 2 or less but it does have to perform a compulsory move when activating.
This can be both a blessing and a curse. Timing is everything when using units with the Speeder trait, but get it right and it can cause a serious headache to your opponent, as they try to pin it down long enough for the kill. But, on the other hand, trying to get it in the right place at the right time can cause its own problems, as it gets in your way or surges off to far in front!
As it has a max speed of three, combined with the compulsory move that has to be at its max speed, this unit is fast, and will need careful handling. I would be aggressive with it, don’t try and manoeuvre around your own units, get it in there and cause as much disruption to the enemy’s plans as possible. Consolidate by having heavy units move into the gap it creates using lighter troops as a screen.
If the Airspeeder doesn’t get taken down, then punch back through the enemy lines, ideally aiming at any heavy troops with the hope of using the laser canons to good effect.
The upgrade cards that come in the expansion include Comms Jammer, Long Range Comlink, Wedge Antilles, and the two weapons already mentioned.
You can only equip one Pilot, one Hard Point, and one Comms upgrade, so choose whatever is going to suit your playing style or whatever is going to prove effective against your opponent, should you know is force make-up.
Wedge Antilles has a great ability: A free action enabling the unit to take a Full Pivot at the end of its activation – very handy for zigzagging through the enemy lines. He does get exhausted when doing this, though, so again, timing is key.
Both of the included comms upgrades have their uses and are pretty good. It will come down to personal choice and how you intend to use the unit; I’d probably opt for the Comlink… maybe!
The Ax-108 ‘Ground Buzzer’ is handy for covering your rear, especially against troops, but if the opponent has plenty of vehicles then the Mo/Dk Power Harpoon is probably the better choice. This can prove highly entertaining when used against other units with the speeder trait, as you can preform a pivot on that unit should you wound it – He-he!
At a cost of 175, or around the 200 mark with upgrades, I think this is a great unit, and I’m looking forward to having some fun with it. Hopefully, my assessment will prove right, and it will make a great ‘Heavy Cavalry’ type unit, bursting through enemy lines and creating havoc – we shall see!
All paints used are Vallejo, unless otherwise stated.
Once assembled I primed her (Aren’t all vehicles female?) black, and then basecoated the whole model Grey Green using the airbrush.
For the body I wanted a rough and ready finish, similar to the one on the AT-RT’s, so I applied the following coats quite thinly, and wasn’t too worried about getting a nice even coat. I started with a Grey Green/Khaki mix (only a very small amount of Khaki), and using a flat brush applied it to the top of the Airspeeder. I then began to add Deck Tan to the mix, and applied a few more coats, adding more Deck Tan each time. And finally, I added a couple of coats, adding a little white each time, until I had the look I wanted.
I applied German Uniform to some of the panels to give it an identity – I’d used the same colour on one of the AT-RT’s, so it tied them together. German Uniform is fast becoming one of my favourite colours to use; I think it’s a rather pleasant shade of green!
I applied some chipping effects to these panels using the body colour and a sponge, though it appears to have come out tad darker, not sure why.
The whole thing was washed using Citadel’s Nuln Oil mixed 50/50 with Glaze Medium, and neat Nuln Oil in certain areas where dirt and oil would build up. I also used the Nuln Oil mix to line in all the panels; this really made a difference and was well worth the time it took.
Using Citadel’s Typhus Corrosion I streaked the underneath, hopefully to give the impression of muck and dirt being thrown up and impacting at high speed. I also used a thin coat of this over the back end, to sort of simulate all the oily deposits from the engine – I think I went a little too far, though, sometimes less is more!
The windscreens were basecoated with a mix of Black and Dark Blue, probably around a 75/25 mix, and this was gradually lightened with a mix of Dead White and Ultramarine. Each coat was applied thinly from the top down, with just a small amount of paint on the brush, so that by the time I was halfway down, the brush was pretty dry. I’m quite pleased with the effect, but I could have taken it a few shades lighter – it was the first time I’d tried this so I wasn’t sure how far to push it.
Next, I added some chipping details to the main body. I used a sponge for some of them, and a brush for others, just applying the paint in small dots and the odd thin line. I used a variety of colours, often over the top of each other – Black, Grey Green, Dark Rust, Light Rust, and the occasional dot of Dead White.
Finally, I gave it a couple of coats of Mecha Matt Varnish, applied with the airbrush. This is by far the best Matt Varnish I’ve used so far. It gives a dead flat finish and is really easy to apply.
For the base I tried experimenting… Oh dear!
I thought I’d try to recreate something that looked like the remains of a wall. I took a flat stone, applied a few dashes of black to hint at brickwork, added some stippling of Heavy Warmgrey, and washed it over with Umber wash and Green wash, letting the two washes mix together naturally. I then made a mix of PVA and water, into which I sprinkled in some thick stranded static grass, and applied the mix over the edges of the wall to look like moss/ivy.
Okay, the base looks odd, it certainly didn’t come out how I imagined it in my head, but then, does it ever! I’m going to take the wall out and just blend the area in with the rest of it, as I feel it let’s the model down somewhat; but hey, I’m still learning, and I think the PVA/grass mix has potential though.
The Airspeeder is probably one of the quickest things I’ve painted to date, it only took me an evening to paint, and then a quick varnish a few days later. I’m really pleased with the end result, and if there’s one thing to take away from it, I would say it was the lining in of the panels, it really made a difference. I like the rough and ready look, I think it suits the image I have of the game, especially for the Rebels, like they haven’t the resources to put new vehicles onto the battlefield, and make do with whatever they can fix up!
Credit, as always with the Star Wars Legion series, goes to Sorastro’s painting guide, for providing the reference colours and the inspiration!