Acid House Terrain with MCP

End of last year I backed a Kickstarter for some Cyberpunk terrain that I thought would come in handy for use with Marvel: Crisis Protocol.

The terrain is by Acid House Terrain and its unique no glue, no paint, no clips, approach is what attracted me the most – I haven’t got the time to spend assembling and painting up terrain, I want to get to actually play games instead!

Acid House Terrain

The terrain is made from high-density, plastified (which makes it water resistant), cardboard, which is highly detailed and rich in colour – it has a matt finish so it doesn’t reflect the light too much and that means you can easily see the detail and take some great pictures.

Well, just a few weeks ago, I received my pledge and over the Easter break managed to put it to use. I was eager to see how it looked on the table and whether it would transform our games of MCP.

To start, everything comes in a reasonably sized box, nice and easy to store, and is all folded flat. It’s then super easy to assemble the pieces of terrain you need for your game. Everything is colour coded and you simply select the correct insert to push into the building you want to erect, giving it rigidity and strength – these things are in no way floppy bits of card!

I bought this primarily for use with Marvel: Crisis Protocol and I was a little worried that the scale wouldn’t be quite right, though it does state on the box suitable for 28/35mm games, but we’ve all heard that before, right!

Once I’d put a 3′ x 3′ playing area together (it comes with terrain tiles) and filled it with a selection of buildings (by no means everything in the box), I was impressed by how good it looked, and it was time to add the characters and see how the scale compared.

Acid House Terrain
A very small portion of what’s included in the box.

I needn’t have worried. Nothing looked out of place and when playing the game it all felt just right. The only issue I came across in the three games we’ve played so far, is that it’s easy to fill the roof spaces up with things like signs and air-conditioning units and forget to leave any space for the larger based characters to stand – a minor issue that was all our fault, but it made for some interesting games.

Acid House Terrain
Hela, waiting for souls outside of a suicide booth!

Ah! And what games!

The three games we played were some of the best yet. Having a battlefield chocked full of terrain made a massive difference. Planning pincer moves around buildings, trying to gain line-of-sight, and constantly using cover to ones advantage, all made things much more tactical. The many smaller pieces, such as bus stops, barricades, dumpsters, and such like, led to games where more things were thrown and destroyed than all the previous games we’ve played put together.

Acid House Terrain
Cap prepares to take on Sin and Crossbones with Iron Man looking on.

With all the buildings crammed in it also meant that a lot more thought had to be put into roster choice. I played one game against Yasmin’s Web-Warriors and got trounced because most of my team couldn’t fly and didn’t have the wall-crawler ability. She managed to grab the Senator in the first turn (one of the objectives, which scored 2VP a round) and I couldn’t pin her down to get him back (how I’ve come to hate Black Cat!). My A-Team, though, did mash over half of hers into dust, I just couldn’t do it quickly enough!

Acid House Terrain
Miles sneaks across the rooftops at night!

In short, this terrain has transformed the game!

It’s easy and quick to change the battlefield between games. It’s sturdy enough to easily take the weight of the characters, it folds down and can be stored with your games on a shelf, and it’s cost effective too.

Oh! It also looks real cool too!

I’m now on the look out for other games to use the terrain with. Two suggestions so far have been Infinity and Judge Dredd – if you have any experience of these games the please drop your thoughts in the comments. Likewise, if you have any idea on what else would work with this Cyberpunk terrain, then I’d like to hear those too.

Acid House Terrain
Loki takes control of the centre!
Acid House Terrain
In a Blur, Ghost Rider charges forward at Kingpin!
Acid House Terrain
Miles manages to find a Newspaper Vending Machine on the roof to vault over!
Acid House Terrain
Sneaking!

7 thoughts on “Acid House Terrain with MCP

  1. The terrain looks great, and if it has improved your games it has done it’s job perfectly. I personally don’t like card scenery, but can understand it’s advantages, especially storage. as for games it would fit with, the two you mention would fit perfectly in this setting, but can’t comment on how they play like as I’ve not played either (judge Dredd I played the old Mongoose version) but it would fit in any sci-fi setting, you could even use it with your walking Dead, as a modern city.

    Liked by 2 people

    1. It does look good Dave, and it’s certainly improved our experience of the game.
      Don’t get me wrong, I too would rather have conventional scenery, you can’t beat it, but this gets the job done without all the effort and time, and doesn’t take up a lot of space either.
      it is a balance many people struggle with – time taken to make/paint scenery over actually playing – and for me, this wins out.
      I will, however, keep plodding away at terrain but with no pressure to actually get any finished so I can get to the table. Eventually, I’ll have enough to make the move back… maybe!

      Liked by 1 person

  2. That looks impressive, Justin! :-) Glad you’ve enjoyed the games that much more using this scenery! I’m not familiar with the games you mention in any detail but I have heard it said that Infinity is quite an absorbing game (and the minis look really good)!

    You just need the someone to bring out some 1945 Berlin scenery like this out and you’ll be rockin’! 😉

    Liked by 2 people

    1. I have heard good things about Infinity and yes, the minis doo look superb.

      I was hoping their next Kickstarter would be WWII but they’re hitting smaller scale stuff instead. Maybe in the future…

      Like

  3. I’m glad you like your new terrain! I do think it looks nice for cardboard scenery though I’m with Dave in that I don’t like cardboard terrain overall. It isn’t realistic looking enough for me so that is why I put the time into making my own terrain. Truthfully, making terrain takes a lot of time though and its one of my least favorite parts of the hobby so maybe you can’t trust me on this haha! I would recommend using the terrain in a game of Cyberpunk! Unoriginal suggestion but you can’t go wrong with something cyberpunk 🙂

    Liked by 2 people

    1. Lol, I’m with you in everything you said. The only difference is that I’m so slow that if I concentrated on terrain then nothing else would get done and at the moment I have an itch to play more games and this scratches it nicely!

      Liked by 1 person

      1. That is a good point! The saved time is pretty important for you right now. Hopefully not forever but for now, I think you can get some great usage out of it 🙂

        Like

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