I never did an unboxing of The Walking Dead All Out War Core set and it’s a bit late now as it’s, well, unboxed. So, I’m starting here with the first of my recently acquired stash, the Prelude to Woodbury expansion.
Prelude to Woodbury is actually a stand-alone expansion, a solo starter set, and features a narrative, single-player adventure starring Brian ‘The Governor’ Blake. Let’s take a look…
The box is in the usual ‘The Walking Dead All Out War’ style, featuring some thematically dark artwork on the front cover, as well as a glimpse of the contents, in this case The Governor and a couple of walkers.
Opening up there’s a nice plastic insert holding 6-miniatures, 11-dice, deck of event cards, a deck of equipment cards, and the arrow for the threat marker. Underneath the inlay I find the character card for Brian Blake and a sealed pack containing the token boards and rules.
Let’s take a look at each of these in turn.
The miniatures are pre-assembled, so you can get playing in the quickest possible time. They’re also pretty well detailed with minimum clean up needed for painting. The walker minis are all different, which is nice to see, as they could have limited the poses for these. The scale is supposedly 28mm but they actually stand closer to 35mm head to toe, make of that what you will.
I really like these miniatures. They’re dramatically posed and well defined. There’s enough detail to make painting interesting, but not so much as to make it time consuming – they should look great once done and in play.
The dice are all custom made d6 – red, white, and blue for attack/defence rolls, a black action die and a yellow panic die. This is a duplication of what’s in the core set.
The event deck has 15-cards designed for solo play. These can be substituted into the game when playing any scenario, not just the ones in this expansion. At a quick glance, the solo aspect of these cards in centred around the movement of the walkers, but I’ll know more when I get it to the table and compare it to the one from the core.
In the same pack I also found the Walker character card…
The smaller deck of cards contains both supplies and equipment. There are plenty of bandages to be had (maybe a hint there?) and a selection of weapons, but I particularly like the Leather Jacket, which can be discarded to prevent all damage from a single round of melee. With only one character to play with here, there’s enough to give you a few choices, but not much more.
The cards in both decks are linen finished, though they are quite thin and flimsy. The artwork is limited, with the cards focusing on being functional rather than pretty to look at.
Brian Blake, before Woodbury, is the character you’ll be playing from this set. In comparison to the core set he’s pretty good, coming in at 35-points, which puts him some way behind Rick (50) and equal with Derek. His Melee and Shoot both get a white die, which is reasonable, but interestingly he gets 2-red die in defence. This gives him a reasonable success average with a wider spread, just like Patrick from the core.
He has 5 Health, again tying him with Derek just behind Ricks 6. Tenacious is his special rule, giving him a chance to cling onto life when he loses that last health point – a good trait to have in a single character solo game me thinks! He also has 3-pack slots enabling him to lug plenty of stuff around with him.
On the token board we find everything required for a simple game. The Threat tracker, which, once you fit the plastic arrow to it, tracks, guess what? Yep, the threat. Again, this, as well as the range ruler and Kill Zone template, is a duplicate of the one in the core set and does exactly what it says.
There are also a few cars and barriers, 5-supply counters, a health counter, and 4 captured walker counters. The latter are interesting because they don’t appear in the core set and play a part in the third and final part of the narrative adventure.
All the cardboard tokens/counters are really good quality, being thick and chunky as well as linen finished.
Finally, there is the rulebook. It’s 16-pages in all and the whole is an introduction to the game. It’s broken down into three adventures, each one introducing new rules, and sees Brian scavenging for food, exploring the streets, and finally trying to fill his arena with captured walkers.
I’ve read it through and think it’s a wonderful introduction to the Walking Dead All Out War game, building the rules at a steady enough pace for a complete novice to grasp in one swoop. It’s also easy enough for someone more familiar with this type of game to dive straight in and pick up as they go, especially as there is a story to create as you play – one of things that drew me to the game in the first place.
Unlike the core set, there are only the basic rules here, enough to get a handle on the game, after all, it is only a starter set and that brings me to my final thoughts…
There are lots of reasons to buy this. If you’re looking for a miniatures skirmish game that has a solo aspect, then this is the place to start in the AOW range. You’ll get a feel for how the game plays, and yes, it is just a feel, but you’re not spending a great deal of your hard-earned dosh and so, if it isn’t for you, you haven’t lost too much.
If you already have the core set or more and want to experience solo play using a unique solo event deck rather than adapting the multiplayer one, then this is where you’ll find it. On top of that, you’ll get more dice, another range ruler and kill zone template, and we all know that with these kinds of things it’s the more the merrier, and is therefore an attractive addition to the collection.
Okay, I wrote all this just after Christmas, but then what went and happened? Mantic announced that they were discontinuing The Walking Dead range, that’s what. As of March 31st all The Walking Dead lines will be removed form their site, so grab it while you can. For me, I have enough now to sate my thirst, but in terms of unboxing, this was going to be the first of several posts, only now I don’t see too much point in continuing with them. I will put together my first thoughts on the game as a whole but I doubt I’ll do a full review, though there’ll probably be battle reports in the future, we shall see.
Great unboxing post Justin, the sort of thing that people would look for when considering a new purchase, but as you say almost redundant now that they have announced that they are ceasing to sell this line. The models do look good, and really appreciate that all the walkers are different.
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Thanks Dave.
I know I look at unboxing posts when I’m considering a game, especially a skirmish/wargame were components can make a difference.
Shame this one has been cut, but it’s been around since 2014 and they’ve just about covered everything the franchise had to offer.
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I agree with Dave and I think this is a nice unboxing write-up. I think you did a great job of hitting upon TWD’s strengths including the sculpts and components (except for the cards anyway). As I read this, I started thinking about what I didn’t like about the game and why I quit. I’ll be curious to see what you think after you’ve played the scenarios in this box. I only played the ones in this starter and it left me cold. I won’t get into all of the reasons why because I want you to play and judge it for yourself. You may love it and don’t need my criticisms in your ear so to speak 🙂 Looking forward to seeing more on TWD journey!
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The scenarios in this box are really basic and offer just an introduction to the game. I agree, though, that if this is your first foray into it you may leave disappointed. Fortunately for me, I played the core set first which is far better and the Anthology takes things further with campaigns.
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At the time, I didn’t realize it, but that is exactly how I felt and while I had both Woodbury and the Core Set, I decided to stop with Walking Dead and sell them. I sold them for a fairly good price for the buyer so it is a bit of a bummer now though I suppose these things all work out in the end.
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Nice unboxing Justin!
The walkers look really good, I must say.
I noticed the scale creep. It’s especially prevalent in 3d printing, as most of the files come scaled to 32mm which is supposed to be compatible with most of the physical stuff – well let’s say I usually have to reduce the height be 10-20%.
Thanks GW I guess, for being too incompetent to create 28mm heroic and moving on to 32-35mm.
Though 3d printed stuff is at least usually true scale.
Interesting that mantic has stopped this ip. This was something I always remembered them for – next to their very oldish looking Kings of War stuff.
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Thanks mate.
The issue is, they say one thing like 28mm, but they come in at something else, say 32mm. Why don’t they just say they’re 32mm and have done – it’s so confusing!🤔
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Sounds like a good intro game to me! 🙂
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Great write-up on the game and its components, Justin, and thanks for taking the time to do it! The zombie minis look great, but as far as scale goes I always thought the Walking Dead figures were always more 35/40mm in scale. It’s what’s stopped me from buying some of the scenic pieces as they’re too big for 28mm.
Shame they’re stopping producing the game, but as you say they’ve flogged it as much as they can.
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Thanks Matt.
Companies drive me potty over their scaling. Mantic claim it’s 28mm but it’s clearly more like 30-32mm, but the scenic bits I got in the upgrade pack would be comfortable with 28mm – who knows their thinking behind it!
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